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Articles in journals (3):
Ville Timonen,
Line-Sweep Ambient Obscurance
.
Computer Graphics Forum
32(4), 97–105, 2013.
Ville Timonen,
Low-Complexity Intervisibility in Height Fields
.
COMPUTER GRAPHICS FORUM
31(8), 15, 2012.
Ville Timonen, Jan Westerholm,
Scalable Height Field Self-Shadowing
.
Computer Graphics Forum
29(2), 723–731, 2010.
Articles in proceedings (2):
Johan Ersfolk, Pontus Boström, Ville Timonen, Jan Westerholm, Jonatan Wiik, Otso Karhu, Matti Linjama, Marina Waldén,
Optimal Digital Valve Control Using Embedded GPU
. In: Janne Uusi-Heikkilä, Matti Linjama (Eds.),
Preceedings of the Eight Workshop on Digital Fluid Power
, 239–250, Tampere University of Technology, 2016.
Ville Timonen,
Screen-Space Far-Field Ambient Obscurance
. In: Steve Molnar, Jens Krüger (Eds.),
High Performance Graphics
, 33–43, ACM, 2013.
Ph.D. thesis (1):
Ville Timonen,
Scalable Algorithms for Height Field Illumination
. TUCS Dissertations 173. 2014.
Technical reports (2):
Ville Timonen, Jan Westerholm,
Scalable Height Field Self-Shadowing
. TUCS Technical Reports 957, Turku Centre for Computer Science, 2009.
Ville Timonen,
Real-time Rendering of Translucent Volumetric Surfaces
. 0, 2008.