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Explaining the Educational Power of Games

Timo Lainema, Eeli Saarinen, Explaining the Educational Power of Games. In: Pavel Zemliansky, Diane Wilcox (Eds.), Design and Implementation of Educational Games: Theoretical and Practical Perspectives, 17–31, IGI Global, 2010.

Abstract:

This chapter introduces two views of learning relevant for games-based learning: experiential learning theory and the constructivist view on learning. We will first discuss, how these views explain learning from a perspective that is relevant for games-based learning. We will also evaluate, how these views on learning relate to assessment of learning through gaming. Last, we will concretize the diversity of the potential learning outcomes of gaming: how, for example, the learner’s previous knowledge, personality, the team members affect the learning experience and outcome. We conclude that learning is a constructive process in which the learner is building an internal representation of knowledge. This is something to which games-based education clearly adds value to.

BibTeX entry:

@INBOOK{cLaSa10a,
  title = {Explaining the Educational Power of Games},
  booktitle = {Design and Implementation of Educational Games: Theoretical and Practical Perspectives},
  author = {Lainema, Timo and Saarinen, Eeli},
  editor = {Zemliansky, Pavel and Wilcox, Diane},
  publisher = {IGI Global},
  pages = {17–31},
  year = {2010},
  keywords = {Educational Games, Learning Theories, Experiential Learning Theory, Constructivism, Games-based learning, Assessment of Learning through Gaming},
}

Belongs to TUCS Research Unit(s): UTU Information Systems Science (ISS)

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