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Towards Usability Heuristics for Games Utilizing Speech Recognition

Aki Halonen, Sami Hyrynsalmi, Kai K. Kimppa, Timo Knuutila, Jouni Smed, Harri Hakonen, Towards Usability Heuristics for Games Utilizing Speech Recognition. In: Mitsuyki Inaba, Koichi Hosoi, Ruck Thawonmas, Akinori Nakamura, Masayuki Uemura (Eds.), 4th Asian Conference on Simulation and AI in Computer Games & 4th Asian Simulation Technology Conference, 65-69, Eurosis-ETI, 2012.

Abstract:

Speech recognition technology has reached the maturity required by serious business applications, and the game industry is increasingly adopting the technology. Since usability is one of the key elements of enjoyability and, thus, the successfulness of games, a thorough analysis of the elements, properties and effects of this new user interface is needed. However, there seems to be no existing speech interface usability analysis methods for computer games. A pragmatic and rigorous framework, which the game industry could easily adopt, could help the utilization of speech recognition technology. In this paper, we discuss the usefulness of voice recognition in games and propose usability heuristics for games utilizing speech recognition.

BibTeX entry:

@INPROCEEDINGS{inpHaHyKiKnSmHa12a,
  title = {Towards Usability Heuristics for Games Utilizing Speech Recognition},
  booktitle = {4th Asian Conference on Simulation and AI in Computer Games & 4th Asian Simulation Technology Conference},
  author = {Halonen, Aki and Hyrynsalmi, Sami and Kimppa, Kai K. and Knuutila, Timo and Smed, Jouni and Hakonen, Harri},
  editor = {Inaba, Mitsuyki and Hosoi, Koichi and Thawonmas, Ruck and Nakamura, Akinori and Uemura, Masayuki},
  publisher = {Eurosis-ETI},
  pages = {65-69},
  year = {2012},
  keywords = {usability heuristics, games, speech interface, speech recognition, voice interaction},
}

Belongs to TUCS Research Unit(s): Software Development Laboratory (SwDev)

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