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Game Development Accelerator — Initial Design and Research Approach

Antero Järvi, Tuomas Mäkilä, Sami Hyrynsalmi, Game Development Accelerator — Initial Design and Research Approach. In: Sami Hyrynsalmi, Krzysztof Wnuk, Maya Daneva, Tuomas Mäkilä, Andrea Herrmann (Eds.), Proceedings of From Start-ups to SaaS Conglomerate: Life Cycles of Software Products, Ceur Workshop Proceedings 1095, 47–58, CEUR-WS, 2013.

Abstract:

Start-ups and game development are trending topics. There are established methods for both, but these are not suitable as such for starting game companies developing their first commercial game product. In this paper, a design for a series of accelerator programs, targeted for the first-time game developers, and an accompanying research approach are discussed. The goal of the approach is to combine quality research with relevant, imminent results, which help game start-ups to raise the success probability and lower the investors’ risks. Initial ideas of the accelerator design are presented to activate discussion with other researchers and practitioners planning or doing similar experiments.

BibTeX entry:

@INPROCEEDINGS{inpJxMxHy13a,
  title = {Game Development Accelerator — Initial Design and Research Approach},
  booktitle = {Proceedings of From Start-ups to SaaS Conglomerate: Life Cycles of Software Products},
  author = {Järvi, Antero and Mäkilä, Tuomas and Hyrynsalmi, Sami},
  volume = {1095},
  series = {Ceur Workshop Proceedings},
  editor = {Hyrynsalmi, Sami and Wnuk, Krzysztof and Daneva, Maya and Mäkilä, Tuomas and Herrmann, Andrea},
  publisher = {CEUR-WS},
  pages = {47–58},
  year = {2013},
}

Belongs to TUCS Research Unit(s): Software Development Laboratory (SwDev), UTU Information Systems Science (ISS)

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