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Is Cheating in Network Computer Games a Question Worth Raising?
Kai K. Kimppa, Andrew Bissett, Is Cheating in Network Computer Games a Question Worth Raising?. In: Frances Grodzinsky Lucas Introna Philip Brey (Ed.), Ethics of New Information Technology: Proceedings of the Sixth International Conference of Computer Ethics: Philosophical Enquiry (CEPE2005), 259-268, Center for Telematics and Information Technology (CTIT), Enschede, the Netherlands, 2005.
Abstract:
This article discusses the question of cheating in network gaming communities. It argues that cheating in network—particularly Internet—gaming is often overlooked and thought to be of little relevance to real ethical questions. Yet anything that people spend days and weeks and months perfecting is something that they are going to feel bad about if it is unfairly taken away from them. Valuation must be left to the person choosing how to devote their time, not to some outside source labelling some things valuable while others are not. The authors hope that the article might enrich the perception people have on ‘childish computer games’, and the relevance of cheating in them.
BibTeX entry:
@INPROCEEDINGS{inpKiBi05a,
title = {Is Cheating in Network Computer Games a Question Worth Raising?},
booktitle = {Ethics of New Information Technology: Proceedings of the Sixth International Conference of Computer Ethics: Philosophical Enquiry (CEPE2005)},
author = {Kimppa, Kai K. and Bissett, Andrew},
editor = {Philip Brey, Frances Grodzinsky Lucas Introna},
publisher = {Center for Telematics and Information Technology (CTIT), Enschede, the Netherlands},
pages = {259-268},
year = {2005},
keywords = {Computers, Games, Computer networks, Internet, Cheating, Ethics},
}
Belongs to TUCS Research Unit(s): Laboris Information Systems