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Eliciting Collusion Features
Jussi Laasonen, Timo Knuutila, Jouni Smed, Eliciting Collusion Features. In: Jason Liu, Francesco Quaglia, Stephan Eidenbenz, Stephen Gilmore (Eds.), Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, SIMUTools '11, 296–303, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), 2011.
http://dx.doi.org/10.4108/icst.simutools.2011.245528
Abstract:
Collusion is covert co-operation between participants of a game. It poses technical, game design, and communal problems to multiplayer games that do not allow the players to share knowledge or resources with other players. In this paper, we analyse experimental data from a simple two-dimensional game using synthetic players to elicit features that indicate collusion.
BibTeX entry:
@INPROCEEDINGS{inpLaKnSm11a,
title = {Eliciting Collusion Features},
booktitle = {Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques},
author = {Laasonen, Jussi and Knuutila, Timo and Smed, Jouni},
series = {SIMUTools '11},
editor = {Liu, Jason and Quaglia, Francesco and Eidenbenz, Stephan and Gilmore, Stephen},
publisher = {ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)},
pages = {296–303},
year = {2011},
keywords = {cheating prevention, collusion, computer games, multiplaying, online gaming},
}
Belongs to TUCS Research Unit(s): Software Development Laboratory (SwDev)