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Designing Reality Guides

Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed, Designing Reality Guides. In: Vanessa Camilleri, Alexiei Dingli, Matthew Montebello (Eds.), 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 69–76, IEEE, 2014.

Abstract:

Reality guides aim at assisting, teaching or supporting the user in the real world. Among other things they are used to illustrate history, to educate students or to provide services to visitors. In this paper, we introduce three concept applications for reality guides related to history, entertainment and education. We reflect their design to theoretical frameworks on gameness and narrativity. We also present practical considerations related to the quality of content that affect the implementation of reality guide applications.

BibTeX entry:

@INPROCEEDINGS{inpMxLaKeLuSm14a,
  title = {Designing Reality Guides},
  booktitle = {2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)},
  author = {Mäntylä, Tomi and Lahti, Ilmari and Ketamo, Harri and Luimula, Mika and Smed, Jouni},
  editor = {Camilleri, Vanessa and Dingli, Alexiei and Montebello, Matthew},
  publisher = {IEEE},
  pages = {69–76},
  year = {2014},
  keywords = {reality guide, city guide, games, storytelling, augmented reality, virtual reality, augmented virtuality},
}

Belongs to TUCS Research Unit(s): Software Development Laboratory (SwDev)

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