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A Communication Methodology for Interactive Location-Based Mobile Games

Kristian Nybom, Janne Kempe, M. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius, A Communication Methodology for Interactive Location-Based Mobile Games. In: Workshop on Interactive Applications for Mobile TV, 2007.

Abstract:

In this paper, we study how to implement interactive services when using a DVB-H broadcast channel combined with a point-to-point channel, such as 3G or GPRS. We study the problem in the context of a location based game. We explore design issues and problems related to the scheduling of contents in the game and present an architecture for the game server supporting this. We conclude that most of the problems involved with our approach can be expressed as the problem of defining delivery deadlines for a scheduling algorithm.

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BibTeX entry:

@INPROCEEDINGS{inpNyKeSaBjLi07a,
  title = {A Communication Methodology for Interactive Location-Based Mobile Games},
  booktitle = {Workshop on Interactive Applications for Mobile TV},
  author = {Nybom, Kristian and Kempe, Janne and Saleemi, M. Mohsin and Björkqvist, Jerker and Lilius, Johan},
  year = {2007},
}

Belongs to TUCS Research Unit(s): Embedded Systems Laboratory (ESLAB)

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