Where academic tradition
meets the exciting future

Content Scheduling in Multimedia Interactive Mobile Games

M. Mohsin Saleemi, Kristian Nybom, Jerker Björkqvist, Johan Lilius, Content Scheduling in Multimedia Interactive Mobile Games. In: Proceedings of the International Conference on the Future of Game Design and Technology (Future Play 2008), ACM, 2008.

Abstract:

In this paper, we study how to implement interactive multimedia
services using a DVB-H broadcast channel combined
with a point-to-point channel, such as 3G or GPRS. We
study the problem in the context of a location-based interactive
mobile game. The technical challenge is to schedule the
sending of data over the broadcast channel while maintaining
Quality-of-Service, that is, sending the right data to the
right user at the right time to provide a seamless interactive
experience. We explore design issues and problems related
to the scheduling of content in the game, present a usecase
study to describe scheduling problems and propose a content
scheduling algorithm to solve these problems. Moreover, we
provide a simulation of the system and the experimental results
to show how di erent game parameters infuence the
in-time delivery of the multimedia content to the players.
We conclude that most of the problems involved with our
approach can be expressed as the problem of de ning delivery
deadlines for a scheduling algorithm.

BibTeX entry:

@INPROCEEDINGS{inpSaNyBjLi08a,
  title = {Content Scheduling in Multimedia Interactive Mobile Games},
  booktitle = {Proceedings of the International Conference on the Future of Game Design and Technology (Future Play 2008)},
  author = {Saleemi, M. Mohsin and Nybom, Kristian and Björkqvist, Jerker and Lilius, Johan},
  publisher = {ACM},
  year = {2008},
}

Belongs to TUCS Research Unit(s): Embedded Systems Laboratory (ESLAB)

Edit publication