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Scheduling Issues in Broadcast-enabled Multimedia Interactive Mobile Games
M. Mohsin Saleemi, Kristian Nybom, Jerker Björkqvist, Johan Lilius, Scheduling Issues in Broadcast-enabled Multimedia Interactive Mobile Games. In: Proceedings of the 6th International Conference in Computer Game Design and Technology, GDTW2008, 2008.
Abstract:
In this paper, we study how to implement interactive multimedia
services using a DVB-H broadcast channel combined
with a point-to-point (PtP) channel, such as 3G or GPRS.
We study the problem in the context of a location-based
game. The technical challenge is to schedule the sending of
data over the broadcast channel to provide a seamless interactive
experience. We explore design issues and problems
related to the scheduling of content in the game, present
a usecase to describe scheduling problems and propose a
content scheduling algorithm to solve these problems. We
conclude that most of the problems involved with our approach
can be expressed as the problem of dening delivery
deadlines for a scheduling algorithm.
BibTeX entry:
@INPROCEEDINGS{inpSaNyBjLi08b,
title = {Scheduling Issues in Broadcast-enabled Multimedia Interactive Mobile Games},
booktitle = {Proceedings of the 6th International Conference in Computer Game Design and Technology, GDTW2008},
author = {Saleemi, M. Mohsin and Nybom, Kristian and Björkqvist, Jerker and Lilius, Johan},
year = {2008},
}
Belongs to TUCS Research Unit(s): Embedded Systems Laboratory (ESLAB)