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Synthetic Players: A Quest for Artificial Intelligence in Computer Games

Jouni Smed, Harri Hakonen, Synthetic Players: A Quest for Artificial Intelligence in Computer Games. Human IT 7(3), 57-77, 2005.

Abstract:

Synthetic players are the computer-controlled actors in a computer game. In this paper, we describe both the implementation issues and the behavioural expectations related to synthetic players. We recognize the role of synthetic players by analysing the components of games in general and computer games in particular.

BibTeX entry:

@ARTICLE{jSmHa05a,
  title = {Synthetic Players: A Quest for Artificial Intelligence in Computer Games},
  author = {Smed, Jouni and Hakonen, Harri},
  journal = {Human IT},
  volume = {7},
  number = {3},
  pages = {57-77},
  year = {2005},
}

Belongs to TUCS Research Unit(s): Algorithmics and Computational Intelligence Group (ACI)

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