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Networking and Multiplayer Computer Games -- The Story So Far

Jouni Smed, Timo Kaukoranta, Harri Hakonen, Networking and Multiplayer Computer Games -- The Story So Far. International Journal of Intelligent Games & Simulation 2(2), 101-110, 2003.

Abstract:

Multiplayer computer games rely on the practicability of the underlying network infrastructure. In this paper, we describe essential networking concepts and review techniques developed for reducing networking resource requirements in distributed interactive real-time applications. Also, we present a survey of the relevant literature concentrating on the scientific research done on military simulations, networked virtual environments, and multiplayer computer games. Available at http://www.scit.wlv.ac.uk/~cm1822/ijigs22.htm

BibTeX entry:

@ARTICLE{jSmKaHa03a,
  title = {Networking and Multiplayer Computer Games -- The Story So Far},
  author = {Smed, Jouni and Kaukoranta, Timo and Hakonen, Harri},
  journal = {International Journal of Intelligent Games & Simulation},
  volume = {2},
  number = {2},
  pages = {101-110},
  year = {2003},
  keywords = {Multiplayer computer games, networking, online entertainment, networked virtual environments, distributed interactive simulation},
}

Belongs to TUCS Research Unit(s): Algorithmics and Computational Intelligence Group (ACI)

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