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Collaborative Learning with Dynamic Business Game Simulation - Innovative Learning Environment for Business Education

Timo Lainema, Sami Nurmi, Collaborative Learning with Dynamic Business Game Simulation - Innovative Learning Environment for Business Education. In: Proceedings of ED-MEDIA 2002. World conference on educational multimedia, hypermedia & telecommunications, 1473-1478, 2002.

Abstract:

Business organizations and their employees face ever-increasing
complexity and accelerating changes in their everyday work. This brings
along the need for training models able to facilitate the development of
knowledge and skills needed in this kind of environment. This paper
introduces a certain computer-based, continuously processed business
simulation. The purpose of the described learning environment, created with
the use of highly interactive simulation is to represent a realistic view of
business processes to the students and, enhance students’ perception of
business processes as a whole. We introduce some pedagogical and
theoretical guidelines for designing of this business game, and describe
also an example of a learning environment based on the use of this game.
Some preliminary results from the research based on an example course
are also presented.

BibTeX entry:

@INPROCEEDINGS{pLaNu02a,
  title = {Collaborative Learning with Dynamic Business Game Simulation - Innovative Learning Environment for Business Education},
  booktitle = {Proceedings of ED-MEDIA 2002. World conference on educational multimedia, hypermedia & telecommunications},
  author = {Lainema, Timo and Nurmi, Sami},
  pages = {1473-1478},
  year = {2002},
}

Belongs to TUCS Research Unit(s): Network Economics Institute

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