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AIsHockey--A Platform for Studying Synthetic Players
Jouni Smed, Timo Kaukoranta, Harri Hakonen, AIsHockey--A Platform for Studying Synthetic Players. In: Proceedings of the 2nd International Conference on Application and Development of Computer Games, 183-188, 2003.
Abstract:
We introduce a computer game platform, AIsHockey, which is based on the real-world game of ice hockey. The platform allows us to implement and study autonomous, realtime synthetic players (i.e., computer-controlled actors in a game). By applying the Model-View-Controller architectural
pattern we define the role of a synthetic player and recognize its responsibilities and interfaces in the software. We describe the AIsHockey system and discuss our experiences and observations in educational and research perspectives.
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BibTeX entry:
@INPROCEEDINGS{pSmKaHa03a,
title = {AIsHockey--A Platform for Studying Synthetic Players},
booktitle = {Proceedings of the 2nd International Conference on Application and Development of Computer Games},
author = {Smed, Jouni and Kaukoranta, Timo and Hakonen, Harri},
pages = {183-188},
year = {2003},
}
Belongs to TUCS Research Unit(s): Algorithmics and Computational Intelligence Group (ACI)