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AIsHockey--A Platform for Studying Synthetic Players

Jouni Smed, Timo Kaukoranta, Harri Hakonen, AIsHockey--A Platform for Studying Synthetic Players. In: Proceedings of the 2nd International Conference on Application and Development of Computer Games, 183-188, 2003.

Abstract:

We introduce a computer game platform, AIsHockey, which is based on the real-world game of ice hockey. The platform allows us to implement and study autonomous, realtime synthetic players (i.e., computer-controlled actors in a game). By applying the Model-View-Controller architectural
pattern we define the role of a synthetic player and recognize its responsibilities and interfaces in the software. We describe the AIsHockey system and discuss our experiences and observations in educational and research perspectives.

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BibTeX entry:

@INPROCEEDINGS{pSmKaHa03a,
  title = {AIsHockey--A Platform for Studying Synthetic Players},
  booktitle = {Proceedings of the 2nd International Conference on Application and Development of Computer Games},
  author = {Smed, Jouni and Kaukoranta, Timo and Hakonen, Harri},
  pages = {183-188},
  year = {2003},
}

Belongs to TUCS Research Unit(s): Algorithmics and Computational Intelligence Group (ACI)

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