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Three Concepts for Light-Weight Communication in Multiplayer Games

Jouni Smed, Harri Hakonen, Three Concepts for Light-Weight Communication in Multiplayer Games. In: António Ramires Fernandes José Dionísio, Paulo Gomes (Eds.), Proceedings of International Digital Games Conference (iDiG), 199-202, 2006.

Abstract:

We introduce three game design concepts which, at the same time, allow interaction among multiple players but do not require as large networking resources as real-time interaction. These concepts can be used, for example, in mobile platforms where the communication resources are limited.

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BibTeX entry:

@INPROCEEDINGS{inpSmHa06b,
  title = {Three Concepts for Light-Weight Communication in Multiplayer Games},
  booktitle = {Proceedings of International Digital Games Conference (iDiG)},
  author = {Smed, Jouni and Hakonen, Harri},
  editor = {José Dionísio, António Ramires Fernandes and Paulo Gomes},
  pages = {199-202},
  year = {2006},
}

Belongs to TUCS Research Unit(s): Algorithmics and Computational Intelligence Group (ACI)

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