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A Continuously Processed Business Game Construction For Business Process Training

Timo Lainema, A Continuously Processed Business Game Construction For Business Process Training. TUCS Technical Reports 499, Turku Centre for Computer Science, 2003.

Abstract:

This report represents some features of a computer-based learning tool (REALGAME) constructed as a licentiate thesis for the Turku Centre for Computer Science (TUCS) and Turku School of Economics and Business Administration (TSEBA) during 1997-2000. In this document we will concentrate on describing (a) the game development environment and game structure, (b) the business processes in the game, and (c) the configurability of the game. Game processes will be represented according to four principal types of economic utility, which add value to a product. The main result of this study is that continuous processing and the learning tool business environment configuration are technically feasible possibilities, although hardly at all applied in practice before this construction.

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BibTeX entry:

@TECHREPORT{tLainema03a,
  title = {A Continuously Processed Business Game Construction For Business Process Training},
  author = {Lainema, Timo},
  number = {499},
  series = {TUCS Technical Reports},
  publisher = {Turku Centre for Computer Science},
  year = {2003},
  keywords = {Business games; Real-time processing; Continuous gaming; Business process training; Configurable learning environments},
  ISBN = {952-12-1101-6},
}

Belongs to TUCS Research Unit(s): Other

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