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Articles in journals (12):
Kristian Kiili, Timo Lainema,
Power and the Experience Flow in Time-Intensive, Collaborative Decision-Making
.
Journal of Educational Multimedia and Hypermedia
19(1), 39–57, 2010.
Timo Lainema,
Theorizing on the Treatment of Time in Simulation Gaming
.
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
41(2), 170–186, 2010.
Timo Lainema,
Perspective Making – Constructivism as a Meaning Structure for Simulation Gaming
.
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
40(1), 48-67, 2009.
Kristian Kiili, Timo Lainema,
Foundation for Measuring Engagement in Educational Games
.
Journal of Interactive Learning Research
19(3), 469–488, 2008.
Timo Lainema,
Open System View Applied in Business Simulation Gaming
.
International Journal of Advanced Technology for Learning on Games-based Learning
4(4), 200-205, 2007.
Timo Lainema, Kirsi Lainema,
Advancing Acquisition of Business Know-How: Critical Learning Elements
.
Journal of Research on Technology in Education
40(2), 183-198, 2007.
Timo Lainema, Olli-Pekka Hilmola,
Customization of Industrial Training through Standardized Databases and Object-Oriented Development Environments
.
International Journal of Services and Standards
2(1), 54–68, 2006.
Timo Lainema, Sami Nurmi,
Applying an Authentic, Dynamic Learning Environment in Real World Business
.
Computers and Education
47(1), 94–115, 2006.
Timo Lainema, Olli-Pekka Hilmola,
Learning More, Better and Faster? Computer-Based Simulation Gaming of Production and Operations
.
International Journal of Business Performance Management
7(1), 34–59, 2005.
Timo Lainema,
Redesigning the Traditional Business Gaming Process – Aiming to Capture Business Process Authenticity
.
Journal of Information Technology Education
3, 35-52, 2004.
Timo Lainema, Pekka Makkonen,
Applying Constructivist Approach to Educational Business Games: Case REALGAME
.
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
34(1), 131-149, 2003.
Olli-Pekka Hilmola, Timo Lainema,
Dynamics of Product Mix Decisions
.
Kvalita Inovacia Prosperita
VI(1), 22-35, 2002.
Articles in proceedings (21):
Timo Lainema, Mikael Collan,
Experiential Learning Applied to Business Education: Case of Introducing Complexity and Uncertainty in Teaching Investment Decision-Making
. In:
Proceedings of the 1st European Conference on e-learning and Management Education: Teaching IS and IS for Teaching
, 2004.
Timo Lainema,
Implications of Constructivism for Computer-Based Learning
. In:
New Paradigms in Organizations, Markets and Society
, Universita di Napoli Federico II, 2003.
Timo Lainema,
Implications of Recent Learning Paradigms for Computer-Based Learning
. In:
Proceedings of the 4th Annual GITM Conference
, 305-308, 2003.
Timo Lainema, Olli-Pekka Hilmola,
Learning More, Better and Faster? Computer Based Simulation and Gaming of Production and Operations
. In:
Proceedings of the International Conference on Industrial Logistics (ICIIL)
, 18-37, 2003.
Sami Nurmi, Timo Lainema,
Facilitating the Understanding of Business Processes with Simulation Game
. In:
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA)
, 2003, 2163-2170, 2003.
Sami Nurmi, Timo Lainema,
Turbulence Ahead! – Engaging Students with Authentic, Collaborative Problem Solving Activities
. In:
Proceedings of the 33rd Annual Conference of International Simulation and Gaming Association (ISAGA)
, 2003.
Timo Lainema,
Reinforcing Business Students’ Business Process Competence: Clues from the Literature and Some Practical Suggestions
. In:
IRIS 25 - New Ways of Working in IS
, Copenhagen Business School, Denmark, 2002.
Timo Lainema, Sami Nurmi,
Collaborative Learning with Dynamic Business Game Simulation - Innovative Learning Environment for Business Education
. In:
Proceedings of ED-MEDIA 2002. World conference on educational multimedia, hypermedia & telecommunications
, 1473-1478, 2002.
Timo Lainema,
How to Apply Process-Oriented Business Gaming to Information Systems Curriculum
. In:
On the Edge of the Millennium: a New Foundation for Gaming Simulation
, the proceedings of the 32nd Annual Conference of International Simulation and Gaming Association, 106-111, B.A. Graphics, Bari, Italy, 2001.
Timo Lainema,
Representing Business Processes with a Real-Time Processed Business Game
. In:
Bridging the Information and Knowledge Societies
, Proceedings of the 31st International Simulation and Gaming Association conference, 336-344, Tartu University Press, 2001.
Timo Lainema,
Enhancing Employee Business Process Perception through Business Gaming
. In:
Proceedings of the 34th Annual Hawaii International Conference on System Sciences
, 2001.
Timo Lainema,
Applying Business Gaming to Information Systems Education
. In:
Information Systems Research Seminar in Scandinavia, IRIS 24
, 157-170, Department of Information Science, University of Bergen, 2001.
Timo Lainema, Kalle Kangas,
Discussing a Case Solution for International Decentralized Business Training
. In:
Proceedings of the Second Annual Global Information Technology Management (GITM) World Conference, June 10, 11, 12, Dallas, TX
, 2001.
Timo Lainema,
Experiences on Using a Business Game as Part of an Information Systems Course
. In:
Proceedings of the 15th Annual Conference of ICIS, Brisbane, Australia
, 221-232, Georgia Southern University, 2000.
Timo Lainema,
Calling for Effective Computer Based Business Process Training
. In:
Proceedings of the 23 rd Information Systems Research Seminar in Scandinavia (IRIS), Doing IT Together
, I/II, 611-624, University of Trollhättan Uddevalla, 2000.
Timo Lainema, Jussi Puhakainen,
A Teletraining Proposal for Business Training: Case Realgame
. In: Birger Rapp (Ed.),
2000 and Beyond, Teleworking and the Future of (tele)work, Stockholm 28.8-1.9
, 2000.
Timo Lainema,
The Pros and Cons of Business Gaming: How to Enhance Employee Business Perception with Game-Playing
. In: Christer Carlsson, Franck Tetard (Eds.),
Intelligent Systems and Active DSS. Abstracts of the IFORS SPC-9 Conference
, TUCS General Publication, 74-77, Turku Centre for Computer Science, 1999.
Timo Lainema,
Decentralized Business Training: Case Interactive Networked Business Game
. In: Mehdi Khosrowpour (Ed.),
Managing Information Technology Resources in Organizations in the Next Millennium
, 848-852, Idea Group Publishing, 1999.
Timo Lainema,
What's Wrong with Business Games? Is Budget Based Decision-Making up to Date?
. In:
Proceedings of the 22nd Information Systems Research Seminar in Scandinavia (IRIS 22): Enterprise Architectures for Virtual Organisations
, Computer Science and Information Systems Reports, TR-21 2, 295-306, University of Jyväskylä, 1999.
Timo Lainema, Jussi Puhakainen,
The Implications of Internet and Turbulence in Business Environment on Business Game Training
. In:
- 5th International Conference of the Decision Sciences Institute DSI '99, 4.-7.7, IntegratingTechnology and Human Decisions: Global Bridges into the 21st Century
, I (/II), 289-291, 1999.
Timo Lainema,
Creating a Tele-Education Environment for Virtual Business Training
. In: Reima Suomi, Paul Jackson, Laura Hollmen, Mats Aspnäs (Eds.),
Teleworking Environments, Proceedings of the Third International Workshop on Telework
, TUCS General Publications 1998, 199-211, Turku Centre for Computing Science, 1998.
Chapters in edited books (3):
Timo Lainema, Eeli Saarinen,
Explaining the Educational Power of Games
. In: Pavel Zemliansky, Diane Wilcox (Eds.),
Design and Implementation of Educational Games: Theoretical and Practical Perspectives
, 17–31, IGI Global, 2010.
Timo Lainema,
The State of the Art of Business Training in 2007
. In:
The State of the Art of Information System Applications
, TUCS General Publications, 143-160, Turku Centre for Computer Science, 1999.
Timo Lainema,
Planning Guidelines for Next Generation Business Simulation
. In: Tsurayuki Kado Ben-Zion Barta Peter Juliff (Ed.),
Educating Professionals for Network-Centric Organisations
, 19–25, Kluwer Academic Publishers, 1999.
Ph.D. thesis (1):
Timo Lainema,
Enhancing Organizational Business Process Perception – Experiences from Constructing and Applying a Dynamic Business Simulation Game
. 2003.
Licenciate thesis (1):
Timo Lainema,
Constructing a Real-Time Processed Business Game for Business Process Training
. 2000.
Technical reports (2):
Timo Lainema,
How the Inclusion of Time Creates Complexity in Dynamic Decision-Making Environments
. TUCS Technical Reports 621, Turku Centre for Computer Science, 2004.
Timo Lainema,
A Continuously Processed Business Game Construction For Business Process Training
. TUCS Technical Reports 499, Turku Centre for Computer Science, 2003.